Massive Multiplayer Online Qynt "En" Damijin

Thursday, July 22, 2010

PvP and PvE, Never the Twain Shall Meet

In the beginning there were PvP MMOs (Doom, Quake etc...) and PvE MMOs (UO, EQ etc...). The PvP games had PvE content and PvE games had PvP options. It was good, but could it be better? If I recall correctly, which I probably don't, DAoC was the first major MMO to try to combine them. I never actually played DAoC but it boasted realm verse realm conflict via sieges, artifacts and the like. From what I understand, it was good. Several others also tried this, successfully, one being L2.
My milestones in history may be off but as it is known to me WoW was the first MMO to really have PvP and PvE both be progression paths. Now is not the time to go on about WoW but in its most simple form WoW is progression through gear. Eventually you could do this in many ways.
I think as you twist these two types of progression and try to reach a common end it leads to a weaker MMO. I understand that gear can be an excellent way to try and balance PvE encounters and PvP. While I think PvP can be an great part of a game, the ultimate goal or even a means for creating a dynamic world, making it an alternate means of progression leads to imbalance. I don't want to specifically talk about imbalance here but let's just its not all bad. In my humble opinion progression should be all PvP or all PvE. If it is all PvE I don't see any reason why things like objectives or open PvP can't exist with the content in harmony. In short I'm not a fan of a PvP grind for anything other than the sake of PvP.

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